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Virtual Reality, Training’s Future? PDF Download

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Virtual Reality, Training’s Future?

Virtual Reality, Training’s Future? PDF Author: Robert J. Seidel
Publisher: Springer Science & Business Media
ISBN: 1489900381
Category : Computers
Languages : en
Pages : 222

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Book Description
In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step.

Virtual Reality, Training’s Future?

Virtual Reality, Training’s Future? PDF Author: Robert J. Seidel
Publisher: Springer Science & Business Media
ISBN: 1489900381
Category : Computers
Languages : en
Pages : 222

View

Book Description
In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step.

Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums PDF Author: Guazzaroni, Giuliana
Publisher: IGI Global
ISBN: 1799817989
Category : Computers
Languages : en
Pages : 385

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Book Description
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Virtual Reality

Virtual Reality PDF Author: Jae-Jin Kim
Publisher: BoD – Books on Demand
ISBN: 953307518X
Category : Computers
Languages : en
Pages : 688

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Book Description
Technological advancement in graphics and other human motion tracking hardware has promoted pushing "virtual reality" closer to "reality" and thus usage of virtual reality has been extended to various fields. The most typical fields for the application of virtual reality are medicine and engineering. The reviews in this book describe the latest virtual reality-related knowledge in these two fields such as: advanced human-computer interaction and virtual reality technologies, evaluation tools for cognition and behavior, medical and surgical treatment, neuroscience and neuro-rehabilitation, assistant tools for overcoming mental illnesses, educational and industrial uses. In addition, the considerations for virtual worlds in human society are discussed. This book will serve as a state-of-the-art resource for researchers who are interested in developing a beneficial technology for human society.

Virtual Reality, Empathy and Ethics

Virtual Reality, Empathy and Ethics PDF Author: Matthew Cotton
Publisher: Springer Nature
ISBN: 3030729079
Category : Philosophy
Languages : en
Pages : 153

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Book Description
This book examines the ethics of virtual reality (VR) technologies. New forms of virtual reality are emerging in society, not just from low-cost gaming headsets, or augmented reality apps on phones, but from simulated “deep fake” images and videos on social media. This book subjects the new VR technological landscape to ethical scrutiny: assessing the benefits, risks and regulatory practices that shape it. Though often associated with gaming, education and therapy, VR can also be used for moral enhancement. Journalists, artists, philanthropic and non-governmental organisations are using VR films, games and installations to stimulate user empathy to marginalised peoples through a combination of immersion, embodiment and persuasion. This book critically assesses the use of VR for empathy arousal and pro-social behaviour change, culminating in the development of a VR “ethical tool” – a device to facilitate reflective ethical judgement. Drawing upon the pragmatist philosophy of John Dewey, virtual reality is reshaped as “dramatic rehearsal”. This book explains how a combination of immersive environment-building, moral imagination, choice architecture and reflective engagement can stimulate a future-focused and empathic ethics for users of the technology.

Virtual Reality in Health and Rehabilitation

Virtual Reality in Health and Rehabilitation PDF Author: Christopher M. Hayre
Publisher: CRC Press
ISBN: 1000319954
Category : Technology & Engineering
Languages : en
Pages : 322

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Book Description
This edited book focuses on the role and use of VR for healthcare professions in both health and rehabilitation settings. It is also offers future trends of other emerging technology within medicine and allied health professions. This text draws on expertise of leading medical practitioners and researchers who utilise such VR technologies in their practices to enhance patient/service user outcomes. Research and practical evidence is presented with a strong applied emphasis to further enhance the use VR technologies within the community, the hospital and in education environment(s). The book may also be used to influence policymakers on how healthcare delivery is offered.

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality PDF Author: M. Claudia tom Dieck
Publisher: Springer
ISBN: 3030062465
Category : Business & Economics
Languages : en
Pages : 335

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Book Description
This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.

Echoes of Other Worlds: Sound in Virtual Reality

Echoes of Other Worlds: Sound in Virtual Reality PDF Author: Tom A. Garner
Publisher: Springer
ISBN: 3319657089
Category : Social Science
Languages : en
Pages : 377

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Book Description
This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.

The Re-Emergence of Virtual Reality

The Re-Emergence of Virtual Reality PDF Author: Leighton Evans
Publisher: Routledge
ISBN: 1351009303
Category : Social Science
Languages : en
Pages : 112

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Book Description
In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.

Military Applications of Data Analytics

Military Applications of Data Analytics PDF Author: Kevin Huggins
Publisher: CRC Press
ISBN: 0429818262
Category : Mathematics
Languages : en
Pages : 194

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Book Description
Military organizations around the world are normally huge producers and consumers of data. Accordingly, they stand to gain from the many benefits associated with data analytics. However, for leaders in defense organizations—either government or industry—accessible use cases are not always available. This book presents a diverse collection of cases that explore the realm of possibilities in military data analytics. These use cases explore such topics as: Context for maritime situation awareness Data analytics for electric power and energy applications Environmental data analytics in military operations Data analytics and training effectiveness evaluation Harnessing single board computers for military data analytics Analytics for military training in virtual reality environments A chapter on using single board computers explores their application in a variety of domains, including wireless sensor networks, unmanned vehicles, and cluster computing. The investigation into a process for extracting and codifying expert knowledge provides a practical and useful model for soldiers that can support diagnostics, decision making, analysis of alternatives, and myriad other analytical processes. Data analytics is seen as having a role in military learning, and a chapter in the book describes the ongoing work with the United States Army Research Laboratory to apply data analytics techniques to the design of courses, evaluation of individual and group performances, and the ability to tailor the learning experience to achieve optimal learning outcomes in a minimum amount of time. Another chapter discusses how virtual reality and analytics are transforming training of military personnel. Virtual reality and analytics are also transforming monitoring, decision making, readiness, and operations. Military Applications of Data Analytics brings together a collection of technical and application-oriented use cases. It enables decision makers and technologists to make connections between data analytics and such fields as virtual reality and cognitive science that are driving military organizations around the world forward.

Human Performance Enhancement in High-Risk Environments: Insights, Developments, and Future Directions from Military Research

Human Performance Enhancement in High-Risk Environments: Insights, Developments, and Future Directions from Military Research PDF Author: Paul E. O'Connor
Publisher: ABC-CLIO
ISBN: 0313359849
Category : Psychology
Languages : en
Pages : 295

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Book Description
This book presents a collection of works written by military researchers on the human performance research being carried out in the military. • 34 distinguished military researchers have written chapters for this book • Each chapter is followed by a reference list/bibliography